My stable of figures for my Havocs |
As with a few units in my army I've painted up way mroe figures than I can use in one squad so as to allow me to play various different units. The above photo shows, from left to right - three Lascannons; an Autocannon; a Plasma Gun; two missile launchers; and two heavy bolters.
Three Lascannons and an Autocannon for an Anti-Armour squad. |
Missile launcher and Plasma Gun, for an old school tactical squad kind of unit |
Unfortunately, Troops is a problem for converting my army to Horus Heresy. My Emperor's Children are heavy on sonic blaster-armed Noise Marines for Troops but that isn't allowed in a Horus Heresy army. My basic troops can only come from one of three units - basic bolter marines, jump pack marines or bolter and riot shield marines. In order to get a Horus Heresy game, I need to address this.
To make matters worse, the Havocs can't be played in Horus Heresy as it stands either - that army doesn't take a mix-and-match approach to heavy weapon squads, instead all models in the unit must have the same heavy weapon. You would need at least four of any heavy weapon, plus a sergeant, to make a legal unit.
This leads us onto my next painting project - kill two birds with one stone and make both troops and heavy support choices for my M31 Emperor's Children
Sprayed Alien Purple and with some Snakebite Leather already painted on. |
- A ten man regular Marine unit for Troops
- A five man Heavy Bolter unit
- A four man Lascannon unit (just add a Sergeant model from my chosen unit)
- A four man Missile Launcher unit (again, Chosen for Sergeant and it's done)
The Havocs are a mixture of figures I picked up on eBay. The Rhino accompanying them is because, while I have four Rhinos, they're all painted differently - I'll want two matching purple ones for an Emperor's Children force.
Once this is painted I can play a Horus Heresy game with a legal army and Fulgrim can have his game debut.
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