|How appropriate we should play this again on Superbowl night.|
In Sunday's game she's used the same
|Deployment with some hi-tech notes.|
As home team Ailsa had the opening move and she took the initiative quickly, slipping through my line to take an easy 1 point shot.
|A turn one 1 pointer.|
|I started with the 5 red dice on which I rolled 4 sixes. As they explode the blue dice represent my additional roles - it works out as eight successes.|
|A reminder not to underestimate Veer-Myn Guards|
|The man of the match|
|Finally holding the ball and able to do something with it without rolling 1s.|
|From TheOatmeal.com. Which it says on the picture, admittedly.|
|What my Orx guard will hopefully be up to next time he gets his hands on a Veer-Myn.|
In theory the game is less random than Blood Bowl since a standard roll of 3 or 4 dice looking for 1 success should add a bell curve in that removes the weirdness 1d6 causes. Weird stuff just happens sometimes. If this had happened on my first game then.... honestly, I'd probably be pretty frustrated with the game and wouldn't be interested in playing. However Dreadball got me with my first few games and I will continue to play, even though The Streak seems unbeatable. :-)
I dunno if, as a house rule, giving every team an extra Coaching Dice or two would help. When bad luck strikes, most teams start with just 1 and that's only really replaceable when you start scoring. Since every team buys them at the same rate (unlike Blood Bowl's team rerolls) I think adding an extra one or two to every team would be an easy increase that wouldn't affect balance a huge amount. Removing the fixed starting team rosters and letting players spend 100 mega credits would be a bit more of an issue - since you would open up the possibility for weird team builds - but since I very rarely find a use for all 8 players, I'd be lying if I said it isn't crossing my mind.