Tuesday, 14 April 2015

Death To Edition Warriors! (And Some More Space Hulk Analysis)



From Dork Tower, long running nerd gag comic.
You will recall my large collection of roleplaying games, overflowing out a bookcase and ever expanding physically and electronically.  A somewhat out of date list puts the total number games at over 100 covering a variety of different genres including high fantasy, gritty fantasy, horror, superheroes, hard sci-fi, space opera, time travel, romance, wrestling, historical, historical prostitutes, non-anthropomorphic rabbits and Enid Blyton.


A reminder of what this looks like.

 The observant amongst you will have noticed, both amongst the list and in the picture, that more than one game has multiple editions of it recorded.  Dungeons and Dragons in particular I have a lot of different editions for, plus a few editions of Paranoia and Pendragon.  This also applies to wargames where I have various different editions of Warhammer, 40K and Blood Bowl, including versions from before I started playing that I sought out on ebay.

I mention this because being somewhat broad in edition taste can be... unusual.  Every new edition of an RPG or wargame is the end of the world for some people and there's some very long running spats online regarding particular changes - D&D 3rd to 4th Edition, Warhammer 3rd to 4th Edition, Vampire The Masquerade to Vampire The Requiem.  Obviously I have opinions - Masquerade both mechanically and fluff-wise doesn't float my boat - but I get a lot less heated about it than some people.
 
From Penny Arcade.

It's just as well, really, because there's a lot you can learn about your favourite games by reading older editions.  Sometimes there's stuff from editions you haven't played that appeals to you, sometimes you can see why they got rid of it and appreciate the new one more.

And sometimes... sometimes you can end up thinking your opinion on a Space Hulk mission might be backed up by history.


Saturday, 11 April 2015

Board Game Action: Space Hulk (3rd Edition

The Genestealer menace, complete with Hybrids and a Magus
I haven't updated you on any silly purchases lately, which is remiss of me.  I've added a few more games to my pile by trawling eBay and generally knowing nerdy people.

Two of these are games I owned as a child and, while I still have figures/board/bits leftover, they've long since been cannibalised, damaged and otherwise rendered unplayable.  Getting copies of them means I can play them "properly" again.  The other is a game I didn't purchase before and managed to finally find at a reasonable price.

These games are....


Space Crusade, HeroQuest and Space Hulk.
  •  Space Crusade was my intro into GW games back in the day, a 1991 Christmas present that started me on this whole miniatures thing. This battered copy on eBay has all the cards and tokens from the core game and Mission: Dreadnought.  It doesn't come with any figures, but improvising with the Marines/Orks/Dreadnoughts/etc that I do still have makes this little problem.  It's actually very similar to Space Hulk in concept and some game mechanics but very much simplified to make it kid-friendly
  • HeroQuest was my next step from Space Crusade, another kid-aimed entry game but this time with a dungeon crawly theme.  This was very popular in normal toy shops - many supplements were released as well as choose-your-own-adventure books and other such paraphernalia.  This copy is complete and comes from the astoundingly kind Paul, an Oldhammer gentleman I recently met online and who gifted me this because he had already obtained his own complete copy.  I am very much in his debt for this act of generosity!
  • Finally, Space Hulk, the third edition from 2009, all complete with some very minor damage to figures (all fixed with glue) for about half the going rate on eBay.  Alas, Games Workshop made this a limited edition release and the fourth edition in 2014 was equally limited, leading to it selling out in hours online and sealed untouched copies going for insane prices on eBay.  Getting my hands on a copy for a non insane price has been a goal for a while, but I've always failed - including one time when I had to withdraw a bit because the COMPLETE SPACE HULK was, in very small writing in the description, complete apart from the figures.  Good times.  :-P


The cover to the 2009 edition.

Basic principle of the game is that one player plays a small team of veteran Space Marines in Terminator Armour - heavy powered armour used for boarding actions and the like.  The other controls a much larger horde of Genestealers, cunning alien beasts with razor-sharp claws.  Within the confines of wrecked space crafts (the Hulks of the game titles) the Space Marines try to complete their missions to recover artifacts, rescue comrades, destroy vessels or what have you while dealing with wave after wave of monster.

Second edition cover from the 90s - the version I saw on the shop shelves growing up.

 Below the cut we'll cover what happened when Sister Superior and I played a game!


Wednesday, 1 April 2015

RPG Update; Legend of the Five Rings and Fiasco

Off on specialist weapon training on The Black Planet
I find myself unusually left to my own devices tonight.  Sister Superior has just started a new job and has to go away for a couple of days for training in England - Birmingham today, Manchester tomorrow.  As such I am occupying myself with nerdy reading and stuffing my face with junk food.

I am also writing this blog post, which you are reading right now with your eyes and everything.  In it I am writing about the last two sessions of RPG night in which we played two games I haven't played before.  

Now you are reading the next paragraph, where I tell you that more details follow after the cut.

Wednesday, 25 March 2015

Terrain Update: Rock Spires Finished, Ruined Buildings Started


Never mind the Dreadball figures
 As you can see in the above picture, the rock spires from earlier in the month are all finished.  We pretty much had them done last time, to be honest: when I gave them a browny base coat, the hard work was done.  All that was left was to slap on a few layers of drybrushing to add Snakebite Leather, Coat D'Arms Rust and finally Mechrite Red to add texture and give the right reddy-browny shade the rocks should have from being out in the martian dirt.

Also visible in that picture is a quick and dirty movement tray I made for the Sneaky Gits.  Cardboard base, cardboard lip covered in poppy seeds and a bit of filler to smooth it out: spray black, paint dark grey with a drybrush of light try and bob is your uncle.

Today, however, our main thrust of conversation here is going to be the after-effects of buying a table.

Never mind the Torchic

In February, Sister Superior put the foot down on the very old, very shoogly and very small dining table we owned and demanded I trek out with her to Ikea to buy a new one.  A cheap dining table isn't something I could get excited about...  However, receiving a new object in cardboard and polystyrene packaging always has it's uses!

Before moving back to Warhammer Fantasy I wanted to knock out some more terrain pieces, and redress an imbalance in my collection.  I have lots of hills, road sections and rockspires but only a few buildings, and no ruined buildings at all.  This is the classic image of a 40K tabletop, but in my entire life I've only ever made one ruined building - the old "turn a polystyrne tray into a building" trick, back when it was first featured in white dwarf, and even then I never painted the damn thing up properly.
 
Never mind the old scan
This time, I was going to do something properly.  I was going to make several ruined buildings, using the cardboard I got with this Ikea table for cheap and cheerful terrain.  I was going to get some good line of sight blocking stuff on the table, with high sections so there's places for heavy weapons and snipers to be emplaced.

Photos follow!


Sunday, 15 March 2015

RPG Update; Death Takes A Holiday and Time & Temp


"We're More Popular Than Cheeses."
 My nerdy chums and I may have been a bit sparkly-eyed this week, with the passing of Sir Terry Pratchett.  A distinctly British nerd icon with his books that mixed slapstick comedy, wordplay and oddly serious themes, he was in particular a big deal for Sister Superior who was a huge fan growing up.  Not since Roald Dahl's passing has she actually been emotional over the death of a famous person.

We waited for a couple of hours in Borders bookshop Glasgow to get him to sign a book once; she had met before, however.

However, appropriately enough we had an RPG scheduled for the Thursday which rather fit a Pratchett-like theme which we gave a shot.  While we'd played overtly Discworld games before - taking on the role of City Watch in CSI: Ankh-Morpork - this was something more broadly connected.  This was Death Takes A Holiday.


Wednesday, 4 March 2015

March 4th - GMs Day



The big man himself, in his Futurama appearance.

 Today is March 4th, a day notable for nerds for two reasons. 

First of all, in 2008 it was the day that Gary Gygax died.  Co-creator of Dungeons and Dragons and major force in popularising the game in its early days, Gygax is a sort of father figure to the roleplaying community and continued to play and write even in his final years. 

But March 4th is also International GMs Day, the totally-not-made-up-honest holiday for commemorating your local games master, dungeon master, referee, storyteller, director, mayor,  headmistress, landlady, HolMeister or whatever you call the person who organises your games.

Obviously this is a pretty minor event but nerdy places get into it - online shops will have discounts for GMs Day, including my preferred PDF selling website RPGNow.com


Worth a look.
I usually end up being the Gamesmaster in RPGs.  That's been the case since I was a wee lad, when I didn't know many people who played D&D so the only way to get people to try it was to run it. When I went to Uni and joined GUGS I quickly fell into being principally a GM and even now in my regular group I run all the campaigns, with occasional one-offs by others.

For a while I was in a rotating GM slot group - every Monday we played a game and every month or two we changed to a new GM and system, so everyone ran a game or two every year.  Before that I had never played in any substantial amount and has always been the game organiser rather than a participant.  I've also started encouraging more one-offs by other people in my current RPG group, with short bursts of play from Matthew, Molly and Charles here and there.

I'm usually this guy.
I don't mega-pine for just being a general player, to be honest.  Some people GM grudgingly because no-one else in the group will do it and it's the only way to get a game going - A sort of army rules "he who unvolunteers last" thing.  I actually quite like GMing - world building, adventure crafting and the like are a big part of my enjoyment of the RPG hobby.

However, I've found as a GM that I've learned a lot about GMing from playing more often.  The only way to stay balanced as a GM is to see things from the other side of the screen occasionally, to find out what different people do and ask yourself if you'd do the same thing.  Like a painter finding out other people's techniques or a writer reading other people's books, your own craft improves with a variety of sources.

A Scottish film about non balanced players.

To that end, if I am any good as a GM, it is only because of experience playing under other people.  Whether I liked the game or not I always learnt something, always found something I wanted to duplicate or modify or ignore.  Off the top of my head I've played under various friends including Adam, Aaron,  Robert, Nicky, Michael, Phil, Doc, Molly, Matthew, Charles and a couple of other people from GUGS whose names have escaped me for the moment - and without them I wouldn't be as big as an RPG nerd as I am today.

Awesome art from MoulinBleu on DeviantArt.  I may feel like this when GMing but I certainly don't look it
Below the cut I'm going to sum up four particularly memorable games I've played in, for good and ill, and what I learned in running them.


Tuesday, 3 March 2015

How To Make Your Own Rock Spires - A Rainy Day Activity


I had great plans to start painting my Dreadball Xtreme figures this weekend by blasting them with undercoat..... but Glasgow's famous weather put paid to that.  Even for a rainy island we are the rainiest city in all of the UK, with 170 days per year of various varieties of rain including drizzle, spitting, showers and full-on bucketing it down. If it's raining I can't really spray undercoat as I do that outside in the garden so I was kind of at an empasse

However, I wasn't going to let that stop me from all nerdity, especially as Sister Superior was out for a bit on Sunday and I had time to myself.  No, I figured I would do a little quick project to cleanse the palette after the Chaos Dwarfs...

My love for this book is previously established.  I managed to pick up a copy on eBay of this version for a mighty £2 plus carriage.

...and that project is make some quick and dirty terrain.  My 40K terrain, like my bases, has a red Martiany theme - I was dead set on this when I started planning my Chaos Space Marine army back at Uni and when I actually progressed with it a few years ago I stuck to that plan.  I prefer my sci-fi table to not be a generic green flocked effort but have weird terrain as befits a planet light years from Terra.

Terrain for such figures needs a dusty look - no generic shop brought trees for me, but something more like the vistas of Oregon or Utah. 

Bryce Canyon National Park, Utah

What I needed, to use a technical term, was Hoodoos - the tall rocky spires you might associate with westerns.  I've made a few of these for my table but could always use more - and that, my friends, is what I did at the weekend.  You can join in too, because the ingredients list is cheap and the process simple.