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"The Nth Doctor": My Halloween costume this year, mashing elements from a few different incarnations of The Doctor. |
After a
one-off season which had a veritable mixed bag of games – mostly successful, including a
Hellcats and Hockeysticks and
Lady Blackbird nights that I should possible expand on some time - we felt it wasn’t quite time to return to one of our other three campaigns yet and that we’d maybe try a short campaign of something else instead to take us through December and the start of January.
Especially with people’s attendance likely to be spotty for the next few weeks due to Christmas nights out, journeys home and bad weather it seemed pointless to commit to a full-on game until we’re clear of Christmas and the New Year. The next game we'd be likely to play, Star Trek, really needs a fairly strict attendance because of the way Primetime Adventures works.
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The contents of my pockets: UNIT ID Card, two pocket watches, a Dalek guide book,a sonic screwdriver, Jelly Babies and some Peter Capaldi-esque flashcards. |
The choice of game is one we’ve ran before for one or two sessions at a time –
Doctor Who: Adventures in Time and Space. I’ve never tried running this over a longer period of time and was interested in how it would feel over a four or eight week block.
Our game kept a standard “Time Lord in a TARDIS plus companions” model, with some people using pre-gens (albeit tweaking them) while a couple of others made their own. The game could definitely be used for other things – a UNIT or Torchwood game set in a more grounded world might appeal, as might doing something more
Deep Space Nine or
Babylon 5-y and focusing on slightly shadier alien protagonists. You could run a party full of Time Lords, perhaps a University class on a field trip or a special operatives team active during the Time War. Those have never hugely appeals to me personally but others might find it easier to wrap their heads around those premises than one that apes the TV show more overtly.