Today is March 4th, a day notable for nerds for two reasons.
First of all, in 2008 it was the day that
Gary Gygax died. Co-creator of Dungeons and Dragons and major force in popularising the game in its early days, Gygax is a sort of father figure to the roleplaying community and continued to play and write even in his final years.
But March 4th is also
International GMs Day, the totally-not-made-up-honest holiday for commemorating your local games master, dungeon master, referee, storyteller, director, mayor, headmistress, landlady, HolMeister or whatever you call the person who organises your games.
Obviously this is a pretty minor event but nerdy places get into it - online shops will have discounts for GMs Day, including my preferred PDF selling website RPGNow.com
I usually end up being the Gamesmaster in RPGs. That's been the case since I was a wee lad, when I didn't know many people who played D&D so the only way to get people to try it was to run it. When I went to Uni and joined GUGS I quickly fell into being principally a GM and even now in my regular group I run all the campaigns, with occasional one-offs by others.
For a while I was in a rotating GM slot group - every Monday we played a game and every month or two we changed to a new GM and system, so everyone ran a game or two every year. Before that I had never played in any substantial amount and has always been the game organiser rather than a participant. I've also started encouraging more one-offs by other people in my current RPG group, with short bursts of play from Matthew, Molly and Charles here and there.
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I'm usually this guy. |
I don't mega-pine for just being a general player, to be honest. Some people GM grudgingly because no-one else in the group will do it and it's the only way to get a game going - A sort of army rules
"he who unvolunteers last" thing. I actually quite like GMing - world building, adventure crafting and the like are a big part of my enjoyment of the RPG hobby.
However, I've found as a GM that I've learned a lot about GMing from playing more often. The only way to stay balanced as a GM is to see things from the other side of the screen occasionally, to find out what different people do and ask yourself if you'd do the same thing. Like a painter finding out other people's techniques or a writer reading other people's books, your own craft improves with a variety of sources.
To that end, if I am any good as a GM, it is only because of experience playing under other people. Whether I liked the game or not I always learnt something, always found something I wanted to duplicate or modify or ignore. Off the top of my head I've played under various friends including Adam, Aaron, Robert, Nicky, Michael, Phil, Doc, Molly, Matthew, Charles and a couple of other people from GUGS whose names have escaped me for the moment - and without them I wouldn't be as big as an RPG nerd as I am today.
Below the cut I'm going to sum up four particularly memorable games I've played in, for good and ill, and what I learned in running them.