|Welcome to my life|
You've seen my possessions, ladies and gentlemen. Its a lot of boxes.
The new house is warm and dry with fully functional kitchen and bathroom. Apart from that, however, it's a bombsite. Redecorating has taken longer than expected and inevitably nerdity suffers because Sister Superior wouldn't be impressed if I put off painting the feature wall of the bedroom to go paint a Knight Titan's heraldry.
|Though that feature wall paint will get some nerd use later on. She says "feature wall", I say "Martian landscape"|
In the long run it's gonna be worth it. The new place is bigger and with an extra room taking over the dining room & study roles, the Nerd Room will be purely a lair for my silly projects. A garden with shed offers a great place for spray-painting, casting and other more smelly/messy projects. Sister Superior's parents have even offered us a larger dining table, meaning the existing one is about to become surplus to requirements and could easilly become a more permanent painting/play space.
For now this is all in potentia. Right now I just live in chaos.
|And not sexy chaos or cool chaos. Just "where the hell are my Traveller notes" chaos|
Still, after all the chaos we were glad to get some normality back so our RPG nights have resumed after a couple of week's hiatus. That means I can now give a midway report on our current roleplaying game - a game set in Starfleet Academy during the same period as our other Star Trek game.
|Four weeks into series 1.|
Effectively this is the Deep Space Nine to our Next Generation - a spin-off show set in a static location that allows for a different style of story-telling than the traditional Enterprise hops from planet to planet every week" model. Our game is set back on Earth, at the main Starfleet Academy campus and focuses on a single dorm inhabited by an odd-ball mixture of new and experienced cadets.
This was initially a bit of a tough sell to some of the group since it sounds like Dawson's Creek with lasers and nerds, bless them, don't usually get drawn into high school drama type proceedings. Frankly, most nerds hate high school with a passion and treat it as a dark time where tyrants ruled which shall never be spoken of again - which is why my copy of Alma Mater remains unplayed. To the typical nerd, it's about as enjoyable a prospect as a Schindler's List LARP.
...Apologies for the rather grim analogy there, but I suspect there's a few readers that are still sorta nodding along.
That said, Sister Superior was more into the idea because she has very fond memories of Saved By The Bell even if her own teen years sucked. Furthermore the reason that an Academy setting appealed to me was the fallibility inherent in the premise - rather than being Picard, Spock, Dax or other super-skilled experienced characters these will be 17-22 year olds who aren't fully formed yet. I'm sure we all have memories of things we or our friends did as younger people which seemed totally fine at the time but, on reflection, were majorly uncool - but sometimes we only learn by trying and failing and those shit moments of our past can be key parts of what make us people.
A Starfleet cadet game isn't going to be as grim as DS9's war arc - I don't think we'll be doing any Ben Sisko getting off scott-free with war crimes type stuff - but it does allow for players to mess up big-time because even in the utopia of the Federation, teenagers and students will be total idiots.
|This but with more aliens and less 90s fashion.|